Cultural Randomness
Tribe Leader by Daniel Romanovsky |
A few days ago I was
reading through Gundobad’s blog entry on historically coherent campaign settings. The article lays out a great technique for
creating map locations with proper history and context, I thoroughly
recommend giving it a read if you haven’t already.
After reading it I
got to thinking of a few tables to give some more inspiration to
anyone not sure what aspects the civilisations they were introducing
should have. These are based on my (extremely limited) historical
knowledge and while I’m sure they could be expanded and improved
upon, hopefully they’ll be enough to get someone in a rush started
making campaign factions.
There are four
tables below handling why this group has appeared, how they live,
what they believe and how they fight. If one choice makes more sense
then don’t bother rolling, or re-roll if the option doesn’t fit
with your setting; like all random generation tables these are meant
to help the GM, not limit them. I’ve left the descriptions as vague
as I can so they can be defined to fit your setting, and number 6 in
each table relates to existing factions (so it probably can’t be
used to start off with).
Arrival:
1 - Refugees
2 - Expanding Empire
3 - Traders
4 - Explorers
5 - Slavers, Raiders or similar
6 - Mercenaries brought in by an existing faction
Civilian
Culture:
1 - A single tribe
2 - A mixture of different tribes, working together
3 - A single-culture kingdom or empire
4 - A multi-cultural kingdom or empire
5 - Nomadic herders
6 - A group related to one of the current factions
Religious
Culture:
1 - Monotheist
2 - Polytheist
3 - Animist
4 - Athiest
5 - Ancestor worship
6 - Schism of, or different group of, a current faction’s religion
Military
Culture:
1 - Highly
regimented
2 - Tribal – Each
family puts forward it’s warriors to defend the tribe
3 - Mercenary
Employers – They tend to hire other people to fight for them
4 - Warrior Class –
They have a caste or class purely for fighting.
5 - Pacifists, or at
least purely defensive
6 - Linked to a
rebel group of a current faction’s military
So, for example,
rolling 3, 1, 2, 5 would give us: A people that arrived hoping to
trade. They all look similar, to your people’s eyes, and follow one
god rather than your traditional pantheon but they bear no weapons
and pose no threat (or at least, don’t appear to).
Tonight's post on Gundobad Games shouts-out your post again, as I'm thinking about pushing deeper into this kind of thing too. Let me know your thoughts if you'd like to! https://gundobadgames.blogspot.com/2019/07/who-wants-more-settings-with-strata.html
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